Over the past 1 month, after Voyboy streamer spoke out about the state of game-breaking for League of Legends, then Riot Games There have been moves to pay more attention to dealing with negative behaviors in the game. The latest Riot has improved the processing speed of the system that receives complaints from players, resulting in after about a month, they have extremely surprising statistics about why gamers inhibit most when playing League of Legends.
As a certain Youtube channel: “After studying, stressful working is a time for more intense combat”
For many people, “scratching the keyboard” in the game is something that makes people extremely uncomfortable and leads to endless arguments. However, in fact, from Riot Games’ data, the reasons for communication such as chat, ping, early surrender are only a very small part of the reasons that gamers inhibit. It doesn’t even make people uncomfortable by choosing bad champions since the game hasn’t started yet.
According to Riot’s reasons for breaking games, ping is the least inhibitory action
Based on the above statistics of Riot, we can see that the group of behavior related to communication (ping, surrender, cursing in the game) has very little impact on gamers, but the frequency of it occurs. extremely tall. Meanwhile, the group of behaviors related to choosing a champion, the frequency of occurrence is less but makes the player more uncomfortable. For example, the story you pick Yasuo Support or choose the wrong board happens very little but makes people inhibit right from the game has not started.
Well, the case of picking Yasuo Support on Vietnamese servers happens quite often
In the end, the group of behaviors related to in-game processing is making people the most annoyed, particularly if farming with teammates or not wanting to go along has a much higher impact than communication behavior. 3 actions that make people “furious” are too much feed, AFK and kill your teammates (for example, when a teammate runs you “yellow” them with Bard’s ultimate).
Or take a teammate to death with Tahm Kench for example
The reason for this is the nature of LoL when this game does not need a good communication between players to be able to play well. Riot even gives you the tools to lock down the remaining players and you can still fight the game as usual. Meanwhile, the actions in the game directly affect the outcome of the game and as a common sense, no one wants to lose, so the impact of the player is much stronger.
Nobody wants to lose when playing League of Legends
Anyway, Riot is also taking measures to gradually improve the game-breaking situation in League of Legends, specifically in 10.14 they will add a feature of denunciation right from the champion selection stage to minimize the negative attitude at the stage. this paragraph.