Ornn in The Arena of Truth is a general with a price of 5 gold with the tribe – a system of God Forest – Nguoi Forge – Tien Phong. Ornn’s greatest strength comes from forging items after each round. Basically, after each round, Ornn will forge 1 “piece” of equipment. You will get equipment from Ornn if this piece has forged enough “pieces”. The amount of “shards” for Ornn to complete an item is 4/3/2 based on his level 1/2/3 stars.
Ornn will take a long time to forge equipment
When should I use Ornn?
With it taking a long time to forge, Ornn is not a champion that helps you “overturn” while still low health. You should only use Ornn when you have a strong squad to stay as many rounds as possible for this piece to forge.
With the essence of a Pioneer general, you need to pair Ornn with defensive items for this piece to be effectively resistant. One note is that you should match Ornn’s Narrative Towels at the end of the game. Ornn’s Fire Ocean Summoning ability has the same 2 uses League of Legends. Control immunity will ensure Ornn can use both of the ability to stun the most enemy champions.
Ornn’s “cast” item set
Ornn’s equipment and usage
Pirate Gun: Damage of a champion possessing will immediately defeat the target below 10% health. Each kill, the target will drop 1 gold.
This is an extremely powerful equipment on champions capable of defeating many opponent chess pieces consecutively. Characters like Darius, Samira, Olaf, Zed are the best fit for this item.
Rocket Hand: It’s essentially the same skill as Blitzcrank’s before.
This item is used as a countermeasure for the opponent’s main force when it is possible to pull that piece out of a safe position. To make good use of Rocket Hand, make sure your opponent’s staple doesn’t have a Tactical Towel or Trap Claw.
Spirit Sword Muramana: After using the skill for the first time in each combat round, the possessing champion will restore 100 mana for 4 seconds.
Muramana Sword is best suited for generals whose energy stats are not too high and can continuously cast. Kindred is probably the champion fused with the Spirit Sword Muramana.
Tam Hop Sword: Increases AD 33, skill damage, attack speed, armor, magic resistance, health.
This item provides all attack and defense stats so it is suitable for most champions. You can use it on major champions like Samira, Teemo or Sivir to make the most of the Three Gathering Sword’s stats.
Eternal Winter: Enemy champions that attack an owned piece will have 50% attack speed reduction for 2.5 seconds. After being reduced by 5 times attack speed, the champion will be frozen. This freezing effect only happens once every 5 seconds.
This is considered the most powerful defensive equipment that Ornn can forge. Just give it to your team’s Resist champion, and the main team of the enemy team will be held under extremely long control. The best champion for this item is Braum.
Randuin Ice Shield: When a fight begins, all allied champions next to the pieces possess 50 bonus armor / magic resist. Owning champions cannot receive this effect.
This equipment only maximizes the strength in multi-tank formations. Maybe it was the “suppressing” item of the Vanguard – Mystery lineup, besides, Randuin’s Ice Shield wasn’t that strong in other team comps.
Hourglass Zhonya: The first time a champion takes damage causing the health to drop below 40% will have a damage immunity effect for 2.5 seconds.
This is a very suitable equipment for champions that can heal or deal strong damage in a short time. Swain is probably the most effective user of this item with the ability to “transform” and continuously drain the blood from the Demon Pet.
Black Ax: Basic attacks and skills from champions will reduce the target’s armor / magic resist by 40% for 3 seconds.
Spiritual Armor: Hero possesses will restore 8% of maximum health per second.
The Black Ax and the Spirit Armor are a group of weak champions that Ornn can forge. With the Black Ax, you should use it on chess pieces with extensive damage skills to reduce armor / magic resist as many enemy champions as possible. In the case of Spirit Armor, you simply give it to the champion with the most health in the squad.