The main characters in the video game world often possess more talents than people, helping them conquer all kinds of impossible challenges. From the ancient 2D era to today’s 3D, game makers have constantly created all kinds of interesting gameplay, arranged all kinds of sophisticated traps to prevent the hero’s footsteps on the real journey. show great mission. However, the most interesting and funny point is that it is the most “harmless” obstacles in real life that become the “deadliest” in the video game as below.
1. The back of the enemy
Usually, animals have a natural defense mechanism to help fight predators, such as porcupines with long pointed hairs, and venomous toads. But what about creatures like Kremling, Koopa Troopa in the game world? Surely they are extremely harmless and nothing scary, but just touch them, even behind you will lose your life immediately.
In real life, when a bird accidentally attacks you, the worst that can happen is that you will panic a bit and need to go to the hospital to be sure of the infectious doctor. But for most 2D platformer 2D games, “bird” means death. Whether crows, eagles, hawks or even chickens, they can be an obsession that makes you cry.
3. The edge of the spike
If falling from above or slipping into a hole full of spikes, death is perfectly reasonable and nothing worth discussing. But simply touching the fight even just in the side still leads to loss of life, it is outrageous. To account for this phenomenon, many new generation games have had a clearer spiky design, showing players that they have sharp edges.
4. Tap the bottom of the screen
This problem mainly takes place in traditional 2D platformer games when the player cannot rotate the camera to see every aspect of the game screen. To this day, many players probably still wonder what terrible pitfall at the bottom of the screen is, and every main character falls down.
5. Touch the water
“Fear of water”, “can’t swim” are the classic weaknesses of countless aggressive heroes in the game world from ancient times to the present. Perhaps having a ton of modern weapons and armor on them made them too heavy and instantly sink when they fell into a deep enough water? Fortunately, this somewhat insane weakness has been significantly overcome.
6. A spot of fire
Not as scary as water, but fire is also something that easily takes the life of a hero in the virtual world. But the funny point is that many characters suddenly “burn” fiercely even though they just stepped on a tiny speck of fire. Perhaps the matter of having a body is the specifications that make the video game character’s ability to fire more sensitive.
Video games often offer a certain goal for players to conquer, such as saving a princess, defeating the dark forces, saving the world from the apocalypse. Therefore, having a limited time to complete the quest is also reasonable, and thereby motivates the player to focus more. But the absurd point is that every time a character runs out of time, the character dies just like the victim in “Saw”.