Version 10.4 is considered a pretty good version of Riot Games, it fixes the most painful problem of League of Legends are the generals who support the top lane. Besides, the other major change is the fact that Riot Games adds up to 7 champions to the jungler pool, of course with different champions, their jungle effectiveness will be extremely different.
Diana is probably the brightest name among the 7 characters chosen by Riot Games
Group C – Do not go to the forest: Mordekaiser, Gnar
The “iron man” Mordekaiser although considered the king in a single lane, but to bring this general into the real forest, a little farming ability that Riot grants is not enough. Mordekaiser’s gameplay is to walk to beat enemies and win the road thanks to the exchange of strong damage, it is very suitable when traveling because your opponent is forced to stay in the road to farm soldiers, to gain experience.
Going to the jungle is a completely different story, if the opponent feels that they can not fight again, it is completely possible to dodge Mordekaiser extremely easily, without farming, they can also go to gank or eat the target. Mordekaiser’s constant ability to deal and deal damage is just a “joke” in the face of Lee Sin and Rek’Sai in the forest. When Mordekaiser’s only strength is not being promoted, what does it take him to position in the jungle for?
Ganking is difficult, too much farming is not good, easy to fly kites, too many disadvantages poured into the head of Mordekaiser when jungle
Gnar has the same problem when his physique is overriding melee champions, when jungling and without opponents in the lane, your long-term strength is completely lost. Moreover, Gnar needs a lot of items, at least one attack item and 2 defense items to promote efficiency, while resources in the jungle position are getting less and less. Maybe Gnar and Mordekaiser should stay in their top lane.
Not every lane champion is strong, Gnar is an example
Group B – Temporarily good but stronger lane: Garen, Darius
The only reason why Garen and Darius are stronger than Mordekaiser and Gnar in the jungle position is because they have the skills to kill the enemy quickly, in terms of maneuverability, these 4 generals are not much different. . Garen has a certain advantage when jungling is his general Q – Decisive Strike for Silence, which may not be a hard control but it prevents the opponent from fleeing, especially Speed.
Garen needs a lot of damage to take down an opponent in silence, otherwise he can easily fly a kite
So for Garen to work really well, the only game you should use is full damage, because your chances will only come during the time the opponent is silenced. Darius is different, his damage is already good, direct recovery is better than Garen so both play and damage play are fine for this general.
However, after all, these two generals are more suitable in the top position, it is true that they have the ability to pursue that but extremely limited and easy to fly kites. Gamers, therefore, do not rush to bring these two generals into the forest, but stay in the top half of the map, where a certain stubbornness is required instead of lightning-like attacks in the forest.
Darius is probably more suitable in the top lane than in the forest
Group A – Great potential: Zed, Talon
There are two things that make a strong jungler right now, it’s good damage and great mobility, Zed and Talon needs a lot of conditions to be able to cope with these two and effectively go jungle. First is the damage problem, because Zed and Talon Designed as a mid lane champion, the basic damage of the skills is not too high, instead they interact well with the AD. So these 2 cards want to be healthy, they must “KS” the network of the teammates in the first stage.
2 This assassin wants to be strong, must find a way to eat many lives early to have items and snowball matches
Next is the maneuverability problem, Zed and Talon both meet this requirement, but they are both limited and gamers need to move smart to overcome. First is Zed, before level 6, this ninja only has W – Shadow Clone, it’s not just a normal accessibility skill, this is a technique to help you amplify damage and especially outplay competitor. You have to use it extremely skillfully if you do not want to boast early.
Using Shadow Clones appropriately is extremely important when playing Zed in general
Talon is better at roaming with E – Assassin, but it requires you to be able to read good maps to avoid unnecessary death situations. With these two generals, the Sword of U is probably an indispensable item, it gives too many necessary indicators for only 2400 gold, suitable in times when resources in the forest are not as much as this.
Whether Zed or Talon, Sword of the Underworld is always the most suitable item for the jungle assassins
Group S – Suitable for jungle role: Diana
No need for a buff in version 10.4 recently, Diana was also a good jungler of League of Legends. The preseason correction made Diana stronger and gank even more with the ability to hang onto opponents early on. When the only problem of the old Diana when jungle was low maneuverability before level 6 was solved, the ability to farm the jungle increased, this champion would be a lot stronger.
Diana is the best name for the jungle position of the 7 names that Riot Games strengthens
Besides, you should abandon the thinking of safe loading like Truong Truong Truong like in the middle lane, go up as much damage as possible, like the Witch of Hope, Hextech Belt, Witch Hat … to Defeat the enemy. Diana’s jungle play is quite similar to Ekko, you need snowball matches and too many safety items that do not meet this.