Just early last month, Apple also announced that cloud gaming applications are not allowed to be posted to iOS, but until today, Apple has changed its attitude completely. Apple says it has relaxed instructions on the App Store for cloud gaming platforms like Microsoft xCloud, Google Stadia, and Nvidia GeForce Now.
Even so, Apple still restricts how users pay for these gaming platforms, and they still charge a 30% commission on in-game transactions.
According to Apple’s announcement, the above services are allowed to stream games to players, meaning they can store games on cloud servers and send images to users so they can access the game without downloading. down or even play games on unsupported devices.
However, according to Apple’s new guidelines, each game purchased by a user on streaming services must still be downloaded from the App Store and paid for through Apple’s in-app purchase system (and so Apple can. enjoy 30% commissions). Furthermore, these apps must also add the option to sign in with an Apple account.
Also, not all game streaming services are supported under the new guidelines. While Microsoft, Google, and Nvidia services are approved, the Facebook Gaming app is still not allowed to sell “instant games” in its app.
While both Google and Nvidia declined to comment, Microsoft remained dissatisfied with the new policy: “This is still just a bad customer experience. Players want to directly access the game from their catalog within the app, as they do with movies and music, and are not forced to download more than 100 apps to play specific games in the cloud.”
Apple says the reason they want individual games to be listed on the App Store is so that they can judge them if they meet the terms and guidelines for their content.
Currently, this change means users will need to subscribe to a game streaming service through Apple’s in-app billing system – so that the company can earn a 30% commission. However, if the customer has subscribed to this service at another platform, they can still login without paying 2 times fee.
Another change in Apple’s policy this time is for apps like Kindle and Netflix, which require users to sign up for a new account on the web or other platform, instead of iOS. Now with the new changes, these apps also offer the ability to open an account on iOS for free products.
The same goes for Apple for developers offering separate apps for free. This appears to be related to recent disputes between Apple and apps like WordPress and Basecamp’s Hey email client. These free apps are available on iOS, as long as it has no in-app transactions or calls for users to pay on another platform.
Interpersonal payments by other payment methods, in addition to the App Store’s in-app purchase system, are also allowed by Apple. This makes healthcare services easier as users can pay patients directly without paying Apple fees. But if there is a one-to-many payment, the app still has to use the in-app purchase system.
It’s clear that with a slew of new updates to its App Store policy, Apple is trying to appease the developer community that is increasingly outraged with its rigid, sometimes to extreme regulatory policies. and his harshness. This is becoming more important as Apple is up against Epic – a battle where if Epic wins, iOS app developers will benefit the most.
Refer to TechCrunch